16bit Quest
A downloadable game
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English description:
16bit Quest is a card dungeon crawler game. Choose a hero to explore a 16bit style dungeon like a 90's JRPG, but with cards and dice. It's a Print and Play free game to expend some coffee time playing solo or with a friend.
Descrição em português:
16bit Quest é um jogo de exploração de masmorras com cartas. Escolha um herói para explorar uma masmorra ao estilo dos RPGs dos anos 90, porém usando cartas e dados. Esse é um jogo Print and Play (Imprima e Jogue) gratuito para se divertir enquanto toma um café, jogando sozinho ou com um amigo.
Status | Released |
Category | Physical game |
Author | Sanhaço |
Tags | Board Game, Deck Building, Solo RPG |
Download
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Click download now to get access to the following files:
16Bit Quest - Rules.pdf 365 kB
16BitQuest.pdf 248 kB
16bitQuest - PNG Files.rar 176 kB
16bitQuest(PT-BR).pdf 249 kB
16Bit Quest - Regras(PT-BR).pdf 195 kB
Development log
- Rules fileApr 18, 2024
- ApologiesApr 17, 2024
Comments
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Back again with a few questions after first play. 1) I'm thinking the hero and monsters can not move diagonally. Is that correct? 2) I'm thinking when a new room is revealed on the hero's turn, monsters are not revealed on the monster spaces until the monsters (Enemy's) turn. Is that correct? 3) I made the hero, boss and monster standee figures thinking to insert the bottom colored rectangle into plastic bases. However, the bases are too large for the spaces on the room cards. Should I have folded the colored rectangles out as the base for the figure instead of gluing them together with the rest of the figure's front and back sides? How should I have made the figures to stand up in the spaces on the room card? I apologize for these simple questions. Still, any clarification you may provide would be appreciated. Thanks.
Hey! Sorry for taking so long to answer!
1) Yes! The characters cannot move diagonally.
2) That's a good question. I made the rules with a solo gaming in mind, when a room is revealed you had to use your player's action, so the enemies will be revealed right away. But in a multiplayer game, you will wait the other players for that. I didn't thought in that, but it would be better to reveal the enemies right after revealing the room, so the other players can interact with them if they still have moves.
3) Yes, I made the figures with the colored base at the same size of the tile, so you can fold them to support the figures standed.
Thanks. Much appreciated and enjoyed.
I know they got difficult to cut and gluing right, so I really recommend using pins/meeples, I found it easier playing with them, but if you want to use the game figures I recommend first cutting and folding the figures base befor gluing them.
There's no need gluing another peace behind them, but you can cut a tile-size square to guing behind and make it stronger if you prefer.
Thanks much for responding with the English rules pdf so quickly. Looking forward to playing the game.
You're welcome! I just answered you on Facebook as well, it's my first game so I'm learning with it. If you have any doubt you didn't found in the rules, or it wasn't clear, please ask 😁
I donated and downloaded all 5 files. 16Bit Quest-Rules.pdf does not contain rules. It contains 6 pages of cards fronts and backs. Do you have the rules in English and can you make them available please?
Sorry bout that! Just uploaded the right Rules file!
Thank you so much for the donation!
Also, I'm working on a better manual to explain some doubts people sent me! I'll let you know when I update it.